When creating the Adaptive Icon, Asset Studio will generate for you several files. It will add the two layers as drawables, for example, if you used vector assets for your layers it will generate a
drawable/ic_launcher_foreground.xml for your foreground layer and a
drawable/ic_launcher_background.xml for your background layer.
The Adaptive Icon file by default will be called
ic_launcher.xml. If your app's minimum SDK is 26 or higher this file can live in the mipmap resource directory, but if not (most of the apps), it will be stored in the
mipmap-anydpi-v26 resource directory. This is because Adaptive Icons are only supported on API level 26 or higher, and on versions below 26 you will need to have the legacy icon saved in the
For example, if your minimum SDK is 23 you could end up with this file tree in your