Challenge

Convincing people that the brand does not act purely for commercial purposes, but with a social intent, such as protecting women while they play online.

Inspiration

The team was inspired by one fact: 72% of gamers turn off their microphones when playing online. The client was definitely convinced when they realized the strength of the idea.

Idea


To have a man play with a woman's voice to make him and the entire audience aware that women experience gender-based violence not only offline, but also online, while playing.

Growth

The results were excellent both in terms of awareness of the issue of gender-based violence in online gaming and positive sentiment toward the brand.

ITA WT WIND3 VOCEALLEGAMER

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